We worked on some Games Workshop miniatures and the explanations from Niko gave me a total new understanding of what’s written in the first pages of the Figopedia book from Jérémie Bonament Teboul. Even if I had read it a few times in the past, with the extra explanations on the shadows it just “clicked” in my mind.
Doesn’t mean that I master the shadowing part of course, but the precise method of “cutting” all the body parts of a miniature into volumes is just much more logic now. I also have to understand the difference in “roundings” (not sure that’s the right word to use) between man and women figures; this image below will explain it all in one go.
We also learned about breaking down your miniature into several volumetric shapes. I take below on purpose a very simple example of “rocks” to illustrate the difference over the surfaces of the rectangle vs triangle shapes. You need to push your visualization a notch to map down the shape angles including the inherent shadows of each shape.
That will help you to move to the next step which is identifying the different types of shadows that you will find back on a miniature. Here an example of how to localize the shadows on a face.
Going a step further with Stanislav Prokopenko who’s explaining how to analyse direct light (= the light goes straight from the source to the lit object. An example is a light bulb or the sun). Compare that to indirect lighting, which is when there is no single direct light source. The object is lit by scattered or bounce light. For example on a cloudy day when the sun is covered by clouds, its rays are scattered and everything is lit indirectly.
All forms, when lit with direct light have the same elements – highlight, halftone, core shadow, reflected light, and cast shadow. It’s an essential skill to be able to quickly identify each element on a given object and to execute each accurately.
C. Core Shadow
D. Reflected Light
E. Cast Shadow
Very important is to keep in mind the different painting theories (like the ones shared above) versus the reality of the miniature gaming world (certainly pushed by GW’s “standard”) which is “tweaking” the classic shadows/highlight by accommodating them to create a “wow effect”. This is not the debate of the post, but I’ll simply refer to this post from the warp that explains it very well with zenital lightning on a space marine.
I’ve been looking at the Andrea website for the skin paint-set that Niko Deze was using during our Stage and found at same time a free 25 pages tutorial from Julio Cabos.
I was also trying to blend my different skin-tones (including highlights and shadows) and oh boy this was difficult to achieve a tangible result, because I always “fear” to over-do it, thus the result is often that I have an outcome that is “flat” – lacking of nuances. I had to go back to a nice glazing tutorial from Pirate Monkey explaining how to glaze properly. Obviously you will also find the Massive Voodoo tutorial on glazing that is worth reading. Some explanations from Lachri on the “overlap” of glazes is worth listening too even if it’s about canvas painting, you can apply this also to our hobby. Watch it below:
Have you booked your hotel for the SCM 2019 in October ? I know I did last week, there were still a few spots left at the NH Hotel where you have the event taking place. I am impatient to discover the Master classes we will be able to attend !
There are new sculpts from https://industriamechanika.com/ that are truly beautiful bur a bit expensive though. I spend some time surfing in the “air” category that I particularly appreciate.
There are literally hundreds of diorama videos out there, but I would pick on this one that is really easy to follow and with tons of little tricks on how to do your ground and rivers. Even if it’s focus is for trains, the techniques all apply for TableTop terrains as well.
On a sunny May 27th 2018, the Miniature Master Painters Adam “loler” Hałon and Katarzyna ‘KAHA’ Górska have shown us an impressive insight onto their internationally acclaimed painting styles. Developing Personal Styles in Miniature Painting
Kaha and Adam are cooperating to show how they share their inspiration and love for particular colour combinations while staying true to their individual style at the same
time. They are simultaneously painting the ‘Garot’ bust from Karol Rudyk Art.
Their collaborative lecture is not only displaying their individual painting techniques, but also comparing their ways of thinking and deciding how to approach an ambitious miniature Project:
- Adam´s journey with miniatures started in 2005 with the Lord of the Rings models range. He attended his first Golden Demon event in Poland in 2018 where he got inspired by works of fellow international artists. That made him realize that Painting was something to pursue. In the following years of hard work, Adam has developed his distinctive, clean style amongst his friends at The Brush Brothers blog. After achieving his life time goal of winning his own Golden Demon Trophies only two years later, Adam´s motto is: Everything is possible if you try hard enough!
- KAHA is a sculptor technician from Warsaw, Poland. She has graduated from the Technical University of Krakow, where she studied landscape architecture. A few years ago she met a unique person, whom inspired me to start painting miniatures. At that time she realized that this was something she loves to do.
I saw a very detailed composition on the Facebook page of Simon Laveuve that is huge and so inspiring. He called it Station 9/4. This is the type of amazing fine art he is creating:
Still painting some holders and Sven made me a list of nice stuff to print, but due to business travel and other familial events I did not have much time to get it up and running. I already made a priority list to print out some new items the coming month.