Pathfinder ACG Linear Board Revisited

  What It Does: - Provides a themed "map" to traverse - Increases tactical strategy and varies difficulty - Randomizes each scenario to a small degree, maintaining the integrity of the theme while making each play-through unique - Completely out of the box: No new cards or pieces to deal with, unless desired (I use... Continue Reading →

Game Talks: Shadowrun Crossfire

We finally played Shadowrun Crossfire. First impressions are that the game feels very familiar. If you have played just about any deckbuilding game, such as DC Deckbuilding, then you will have that same familiar feeling. The one thing that stood out was where many games say they are co-operative and turn out not to be, Shadowrun... Continue Reading →

Game Talks: Arkham Horror: The Card Game

Boards and Bees

Today, I wanted to take a look at the newest LCG from Fantasy Flight:

image by BGG user W Eric Martin image by BGG user W Eric Martin

Arkham Horror: The Card Game was designed by Nate French and Matthew Newman.  It’s a 1-2 player game in their Living Card Game (LCG) line (you can play with up to four players with 2 copies of the game).  If you’re unfamiliar with LCGs, they were created as an alternative to collectible card games (CCGs).  CCGs frequently come under fire for the amount of investment required to be successful.  Players often shell out a lot of money buying booster packs that may or may not have decent cards in them.  As a result, the best players are often the ones who can afford to buy the most cards and build the best decks.  LCGs buck that trend by having no random draws, having everything you need and can get…

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