The Cardboard Noom

SPACE-BIFF!

The plain b&w logo is so much cooler than the techno-logos of Dooms past.

First of all, the thing about id Software’s New Doom — which shall henceforth and forever be portmanteau’d as Noom, because it makes me giggle — is that it was actually, against all odds, an incredible shooter. It was frantic and controlled in equal measures. It boasted a tempo that shrieked between exploration and violence. It was good. Which was a tremendous surprise, considering how uninterested id seemed to be in making good games anymore.

Perhaps even more improbably, Fantasy Flight’s new board game rendering of Noom is also good, and largely for the same reasons.

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Game Talks: Arkham Horror: The Card Game

Boards and Bees

Today, I wanted to take a look at the newest LCG from Fantasy Flight:

image by BGG user W Eric Martin image by BGG user W Eric Martin

Arkham Horror: The Card Game was designed by Nate French and Matthew Newman.  It’s a 1-2 player game in their Living Card Game (LCG) line (you can play with up to four players with 2 copies of the game).  If you’re unfamiliar with LCGs, they were created as an alternative to collectible card games (CCGs).  CCGs frequently come under fire for the amount of investment required to be successful.  Players often shell out a lot of money buying booster packs that may or may not have decent cards in them.  As a result, the best players are often the ones who can afford to buy the most cards and build the best decks.  LCGs buck that trend by having no random draws, having everything you need and can get…

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Imperial Assault: Handling Missions

  This month I will have a closer look at the different Missions you will face in Imperial Assault. STORY MISSIONS The mission results will tell you what story mission to make active. Usually there is only one story mission active so they will have to pick it the next time a story mission "choice"... Continue Reading →

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